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I've attempted to apply v3g and the new version as instructed. Right way there was an issue with the `guidanceeffect` function being read: it looks like the built file was smashing  `return text` into the next function. I added an extra line, reloaded the line, and it appears to be fine now.

I also encountered the following messages in the console, I'm guessing they merit further investigation.


ERROR: load_source_code: Condition ' err ' is true. returned: err
   At: modules/gdscript/gdscript.cpp:813
ERROR: load: Condition ' err != OK ' is true. returned: RES()
   At: modules/gdscript/gdscript.cpp:2172
ERROR: Failed loading resource: user://mods/Leo/Leodata.gd
   At: core/io/resource_loader.cpp:285
SCRIPT ERROR: _ready: Attempt to call function 'new' in base 'null instance' on a null instance.
          At: res://files/scripts/exploration.gd:1969
SCRIPT ERROR: shopbuy: Invalid get index 'guildshop' (on base: 'Dictionary').
          At: res://files/scripts/outside.gd:1660

Hold up, I think I see part of the problem. When looking at the mod folder I thought I had to pull the whole thing up a directory based on where the info/scripts were located, but it looks like loading `Leodata` was dependent upon digging deeper. Will try it without being clever and see what happens.

Ok, so what I was supposed to do was to copy the enclosed "Leo" folder into mods, and ignore the outer shell with version number. Much better.

The outer directory is the zip file extraction.