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Interesting. I must ask though, how does the enemy AI work? It seems like they just wander around and use some sort of echolocation to try to find you (that also conveniently can't detect you when you're crawling). When one of them spotted me hiding under the table and started charging at me, I had the brilliant idea of crawling out from another side of the table. I figured that since crawling was silent, it would keep attacking my last known location under the table without knowing that I already left.

Well, let's just say that it didn't work. Do enemies always know where you are once they spot you?

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Yeah I guess an explanation was due for this. Enemies are blind but can spot you in two ways: if you make a sound in the visual detection area given or you’re really really close to them. The answer to your question is that enemies will chase after you no matter what (even if you’re crouching) until you stay a couple seconds outside the sound detection area. If they don’t find you, they’ll go back to their previous position and continue walking in a cycle. The idea is that you could probably outsmart it by getting it stuck depending on which direction it chases you but honestly I should’ve put in an indicator to show that you could escape its detection area and a visual timer to let you know when it would stop chasing. That’s on me. The enemy A.I. was one of the first things I started working on with the project and only took until 39/55 hours spent total on the project (not just on that but on other parts of the game) to finally get it to work as intended. This was the most difficult part of the project to get right and while in the end it did work as intended, some of the initial logic put into its design may not be completely sensical for a blind creature. Thank you for playing the game and hopefully this serves as a satisfying answer to your question.