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A jam submission

Below QuietView game page

Submitted by CadetTheGameCooker — 6 hours, 16 minutes before the deadline
Rated by 6 people so far
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Below Quiet's itch.io page

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Godot Version
4.3

Wildcards Used
Silent Night (Use silence as a game mechanic)

Game Description
Will crawl under your skin at freezing temperatures.

How does your game tie into the theme?
In every level, the freezer has frozen the enemies leaving them blind but also the exit. To get through each level, you'll need to find the key that turns off the freezer at every level and sneak your way past the enemies without making sound or touching their feet.

Source(s)
No but it will be on github eventually

Discord Username(s)
Just me, JessePinkman#2604 or SwampLover

Participation Level (GWJ Only)
1, this is my very first Godot Wild Jam and the very first 3d game I've ever created!

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Comments

Submitted

I really liked the atmosphere of the game! It was really cool to just kind of explore the area and stumble upon the key and shotgun. I think adding landmarks in the future would be a good touch though just so players don't get disoriented. I unfortunately could not find the key at all during the shotgun level, but I really enjoyed playing it! You nailed the atmosphere and props to you for making a 3D horror game in a week, it's a difficult thing to do!

Submitted(+1)

I loved it unironically, it has many problems like the shotgun and enemies chasing after no matter what and etc, but this game is so charming. Reminds me of my first jam game actually. Sound design is horryfiying and awesome, graphics are really charming and the game has such a vibe. Its absolutely charming, excellent job bro, especially for solo developer. Marry me 

Developer

Yeah the gameplay is not quite at the level I would've preferred it to be at and that's just because some problems took too long to solve and there was no time to properly have friends game test the game since everything had to be polished eventually. I'm hoping for the next jam that I'll be able to deliver more balanced gameplay but I'm grateful you took the time to play it and enjoy the graphics and sound as that took some adjustment to get right. 



Also is that an order or a threat, either way im down

Submitted(+1)

I really liked this! The sound design was incredibly atmospheric and creepy. The game loop for me was:

1. find the key

2. determine escape route while it's safe

3. use the key and get the heck out!

I didn't really need the shotgun, but it was nice to feel safe with it.

Super cool, I only with there were more levels :)

Developer (1 edit)

Yeah I included the freeze shotgun as a last resort as I wanted the players to rely more on sneaking past their aliens  and be patient about their approach rather than attack and dash. Looking back I probably should've made it so that the shotgun would be a recommended use of action in some areas. Wanted to do something simple since I was experimenting with tools like Trenchbroom to design levels and get accustomed to the process of importing 3d models. Next time I'll work with someone else so I can have more time to design more levels for the player. Thanks so much for your reply!