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A jam submission

Below QuietView game page

Submitted by CadetTheGameCooker — 6 hours, 16 minutes before the deadline
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Play experience

Below Quiet's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#193.6563.818
Audio#213.5693.727
Overall#453.1963.338
Graphics#463.3953.545
Fun#573.0463.182
Theme#603.4823.636
Accessibilty#762.4372.545
Originality#912.7852.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
Silent Night (Use silence as a game mechanic)

Game Description
Will crawl under your skin at freezing temperatures.

How does your game tie into the theme?
In every level, the freezer has frozen the enemies leaving them blind but also the exit. To get through each level, you'll need to find the key that turns off the freezer at every level and sneak your way past the enemies without making sound or touching their feet.

Source(s)
No but it will be on github eventually

Discord Username(s)
Just me, JessePinkman#2604 or SwampLover

Participation Level (GWJ Only)
1, this is my very first Godot Wild Jam and the very first 3d game I've ever created!

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Comments

Submitted(+1)

The graphics, audio, vibes - amazing! A couple lag spikes at the start of level one, probably loading in materials or sounds. I think there are ways in Godot to have those load before the game starts, like in the background of the main menu. I got stuck on level two, couldn’t press the button to turn off the freezer. If the key is needed for that, having some sort of key slot to indicate that would help a lot. I really like the enemy design, super cool. Great job on the game!

Developer(+1)

Thanks! The first level was to show the basics of the gameplay loop which included finding a key to put into the machine to turn it off. I probably should've put a message saying you needed a key to turn off the freezer for the remaining levels. I will be looking into ways to load the game before hand because this was never a problem I had to think about for making 2D games with Godot but with 3D it would make sense since the amount of data that even a single 3D model stores no matter how small contains a lot more than the most detailed 2D image. Thanks for the feedback!

Submitted(+1)

Interesting. I must ask though, how does the enemy AI work? It seems like they just wander around and use some sort of echolocation to try to find you (that also conveniently can't detect you when you're crawling). When one of them spotted me hiding under the table and started charging at me, I had the brilliant idea of crawling out from another side of the table. I figured that since crawling was silent, it would keep attacking my last known location under the table without knowing that I already left.

Well, let's just say that it didn't work. Do enemies always know where you are once they spot you?

Developer(+1)

Yeah I guess an explanation was due for this. Enemies are blind but can spot you in two ways: if you make a sound in the visual detection area given or you’re really really close to them. The answer to your question is that enemies will chase after you no matter what (even if you’re crouching) until you stay a couple seconds outside the sound detection area. If they don’t find you, they’ll go back to their previous position and continue walking in a cycle. The idea is that you could probably outsmart it by getting it stuck depending on which direction it chases you but honestly I should’ve put in an indicator to show that you could escape its detection area and a visual timer to let you know when it would stop chasing. That’s on me. The enemy A.I. was one of the first things I started working on with the project and only took until 39/55 hours spent total on the project (not just on that but on other parts of the game) to finally get it to work as intended. This was the most difficult part of the project to get right and while in the end it did work as intended, some of the initial logic put into its design may not be completely sensical for a blind creature. Thank you for playing the game and hopefully this serves as a satisfying answer to your question.

Submitted(+1)

I'm not a fan of horror-games, but the atmosphere is definitely well done - it made me feel anxious :) Unfortunately, the game was way too laggy - and although it only added to anxiety, it also ruined the atmosphere a bit. 

Developer(+1)

I’m glad to hear the atmosphere did the trick. I’m saddened to hear the experience wasn’t too great because I didn’t optimize it as much as I could have. I couldn’t test it out on other computers to see how performance would differ so I did think that something like this would happen and I have no excuse for it. I’ll be taking this into account for the next game or game jam I take on and the others afterwards. Thank you so much for the comment. Merry Christmas!

Submitted(+1)

I really liked the atmosphere of the game! It was really cool to just kind of explore the area and stumble upon the key and shotgun. I think adding landmarks in the future would be a good touch though just so players don't get disoriented. I unfortunately could not find the key at all during the shotgun level, but I really enjoyed playing it! You nailed the atmosphere and props to you for making a 3D horror game in a week, it's a difficult thing to do!

Developer

Thanks so much for the kind comments. I would’ve liked to at least put in some props at the end but there were various glaring problems that had to be solved so I just submitted the game after testing out all the fixed bugs and went to sleep as I hadn’t that much in 3 to 4 days. Next time I’ll try to be more structured and plan better so that there would be time to add props to keep it less confusing. Thanks for the comment!

Submitted(+1)

I loved it unironically, it has many problems like the shotgun and enemies chasing after no matter what and etc, but this game is so charming. Reminds me of my first jam game actually. Sound design is horryfiying and awesome, graphics are really charming and the game has such a vibe. Its absolutely charming, excellent job bro, especially for solo developer. Marry me 

Developer

Yeah the gameplay is not quite at the level I would've preferred it to be at and that's just because some problems took too long to solve and there was no time to properly have friends game test the game since everything had to be polished eventually. I'm hoping for the next jam that I'll be able to deliver more balanced gameplay but I'm grateful you took the time to play it and enjoy the graphics and sound as that took some adjustment to get right. 



Also is that an order or a threat, either way im down

Submitted(+1)

I really liked this! The sound design was incredibly atmospheric and creepy. The game loop for me was:

1. find the key

2. determine escape route while it's safe

3. use the key and get the heck out!

I didn't really need the shotgun, but it was nice to feel safe with it.

Super cool, I only with there were more levels :)

Developer (1 edit)

Yeah I included the freeze shotgun as a last resort as I wanted the players to rely more on sneaking past their aliens  and be patient about their approach rather than attack and dash. Looking back I probably should've made it so that the shotgun would be a recommended use of action in some areas. Wanted to do something simple since I was experimenting with tools like Trenchbroom to design levels and get accustomed to the process of importing 3d models. Next time I'll work with someone else so I can have more time to design more levels for the player. Thanks so much for your reply!