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(+1)

At first I was like, "well, it's just a twin stick survival game but you need to make a campfire once a night. How hard can it be?" A few minutes later, I was frantically trying to weave through the pile of enemies to relight the fire before it went out.

I did have some lag spikes even on the executable, and I also noticed a strange bug where if you start harvesting another resource pile without finishing the previous one, your previous resource pile will be left intact but unharvestable. The game feels complete otherwise though - SFX, art, and juice are all at a very high level of polish. Well done!

Thanks for the feedback!
I must be doing something wrong with Godot, because most of my games have had at least one or two bad lag spikes or performance related issues :(