Ello! Oh man, this was very well made!
I only have a couple points of feedback:
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I felt the time before the next level loads after I got the balls into the bag was just a little too long. It was just long enough that I felt I should make this comment, if it was just a little shorter it would be perfect. I don’t know if it’s intentionally left a little longer so the bombs have more time to fall in, and if that’s the case, maybe you can only increase the time if there are any bombs in the level.
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I love that the scene doesn’t reload when the ball misses, and instead it just spawns a new ball. It makes restarting the level feel like it wasn’t too bad after all.
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The background doesn’t feel cohesive with the rest of the game art. Though the pixel scale is the same, because it makes use mostly of double pixels, it looks like it’s half the size as the rest of the game assets, but scaled up.
Great job!