Solid entry, thougfh it had some programming issues. Enemies would stop seeking to advance towqrds the base once they fought abattle sometimes, making it so that future waves were easily cheated by not killing one enemy and taking the time to build. I would also like to add that the mechanics were very good, but there was no incentive from the enemies to try and do anything different. They werew always the same, and nbo enemy variation takes away from the combat system. I can see it had a big scope, and for a single team member, it si very good. Lastly, no music really hurt the presentation, it could have had a lot more pucnh, specially because of the addictive game loop./ Good game! cheers!
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Thank you 😊
Yeah my problem is that I always overscope my projects. And It's my 4th jam in 8 years that I submitted.
I participated in a big amount of jams. But almost in every of them I just quit in the middle because of understanding that my idea is too big and it makes no sense to make it.
So this time even though I overscoped it again, I decided that no matter at which state it is - I will submit it anyway. So here we are.
Without audio and many unfinished features 😅
But release something really helps me increase my skill of finishing a project. Even in this state. I pushed it and it has a win and lose screens. And a menu. Waves also was added right before deadline just to add at least some sense to all of that 😅
Usually I postpone it untill the end and never do.
I guess I need to participate in more jams and push it every time and eventually I will normalize my scope.