Thanks for the high praise and review! (and pun lol)
If we continue and make the game larger with more areas, a map+markers would be a good edition just didnt have time during jam
I hope that the triple dash pillar wasnt too difficult balancing rooms for newer players vs people that have mastered movement while creating the game was something I did not consider and instead tried to create a challenge as that is supposed to be the last room you go to before beating the game.
I play tested on mouse and keyboard and when showing my family this xmas I used a controller and I did struggle with the sharp turns in that room as well. Those kind of jumps need to be easier and have a larger area to hit
With the arrow room that one was a silly/super difficult room we added last minute to guard an item and the crossbow we didnt use anywhere else besides there
Def needs a crossbow rebalance and more lights (most likely just remove the room lol)
The all menus should have worked with controller we put alot of focus on the HUD+menus so it could be on your end.