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(+2)

This was hayvenly to play!  I had one bug early on where I got stuck in the fall animation but stuck in midair, I think the dash probably put enough of the collision inside something I stopped falling but still needed to fall so I had to restart; and even though it was a frustrating experience, there was no choice but to immediately get back to where I was.  I only got 5 sheep on completion.  I think if there would have been a map that I could add markers, I can see going back for the others if I would have seen them along the way but I didn't want to wander kinda aimlessly; I already barely found the third key.

FYI: MILD SPOILERS

The combat was my least favorite part of the experience but it was still ok.  I think (but am not certain) that I expected my dash to cancel the attack.  More than once I just fell back to sheep spamming, generally if there were a few, the would generally bunch up which was annoying.  OTOH, they had good tells (though unclear how much life) so it all was fine overall with the bunching up being my only real complaint.

The other maybe real complaint is the arrows guarding the one sheep with the jump pit, they're dark so I initially didn't understand what was happening because I couldn't see them at all, and they just keep pummeling!  So maybe I missed how to stop them.

Vaulting was mostly great but the 3 part climb on the way to said arrows guarded sheep was sooooo hard.  I eventually made it prior to the teleport and then using the next jump pad was also crazy hard, easily a dozen tries initially.

I'm mixed on the city jump puzzle one the floating/falling platforms then you need to shoot to trigger the momentum block, also a dozen tries because I initially though I needed to vault to make it far enough so would frequently not get enough air but jumped forward.  Eventually I decided to just practice the timing and realized I could just fall where I needed.  So I was getting frustrated but it was also well done and I did improve quite a bit, and appreciated the next momentum was very straightforward.

Aiming the sheep was also trickier than I would have liked, I felt like I rarely got it to fire exactly where I wanted.  Ultimately not a huge problem but was annoying.  Related, I recently watched a YT video on how the N64 had the perfect thumbstick, it used a hall effect sensor so didn't have drift so didn't need a deadzone at all, which is how triggers are done so it's not our fault.  A few 3rd party controllers DO have these types of thumbsticks so maybe it's fine to just blame the controller on this one.

The other ultra minor issue was the controller not navigating the menus (though that could also be a weird input thing on my end).

I know I just dumped a bunch of issues, but I am so impressed by this entry.  Music was great, IIRC I heard some variations on a theme but each was different and didn't get old.  Art was great, animations read great.  I love the classic metroidvania abilities but it's also awesome to see different ones.  It's like Santa gave an awesome game for Christmas!

Thanks for the high praise and review! (and pun lol)
If we continue and make the game larger with more areas, a map+markers would be a good edition just didnt have time during jam
I hope that the triple dash pillar wasnt too difficult balancing rooms for newer players vs people that have mastered movement while creating the game was something I did not consider and instead tried to create a challenge as that is supposed to be the last room you go to before beating the game.
I play tested on mouse and keyboard and when showing my family this xmas I used a controller and I did struggle with the sharp turns in that room as well. Those kind of jumps need to be easier and have a larger area to hit
With the arrow room that one was a silly/super difficult room we added last minute to guard an item and the crossbow we  didnt use anywhere else besides there
Def needs a crossbow rebalance and more lights (most likely just remove the room lol)
The all menus should have worked with controller we put alot of focus on the HUD+menus so it could be on your end.