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Nice, glad it worked! The demo might have worked because we used an older version of the Unity engine to build it (upgrading fixed some memory leaks that were affecting a ton of people). In general, the main reason to not allow free resizing is because we didn't design the UI to accommodate for all aspect ratios (or really anything other than 16:9). 

The "keyboard only" setting lets you control the artifact in-game using only your keyboard (and not your mouse). It's helpful if you want to play on your laptop in bed or something like that I've heard.

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I see. I noticed that the "playing field", the slider interface, and the tavern guy's interface each keep up differently with resizing. 

For some reason, the directional controls for the slider and tavern guy remain bound to zqsd and do not acknowledge modified bindings (that's why "keyboard only" seemed to do nothing). The action button acknowledges both default and modified bindings. Outside of these contexts, only current bindings are acknowledged. 

This kind of context-triggered "rebind denial" only happens to me in recent games, though I'm not sure if only in Unity games. I work around this using AutoHotkey.