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boomo

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A member registered Feb 17, 2019 · View creator page →

Creator of

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Nice work! It felt a bit weird to aim the laser at some points, but it was still fun to play. I like the laser vfx/sfx.

Woah, I didn't realize this was all hand animated on paper! That's super cool!

This is so creative! I really like the mood you guys set up too, super super awesome job. Really well built and super fun to play.

Cute game! Did you guys do the voice acting hahaha

I wish I were as flexible as this robot... great game!

Haha yeah, originally I wanted to do an integer overflow cause I thought that would be cool, but I didn't actually want to update how everything worked in case it would break something.

Fun to play! The dialogue and theme are super cute

Great work! It was simple and fun to play

Cool game! It's fun when you get launched into space and do 20 flips before dying haha

Woah, this game is so cool! I wish you had more time to finish, it's such a cool idea! I think one small thing that could help new users learn quickly is if you matches the paint colors with the window min/max border sizes. 

I won in 17:04!

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Great work! The opening animation was super cool

Great game, that was super fun! It's super satisfying to hit multiple enemies at the same time or knock enemies off with your weapons. I think it would be nice if the crosshair changed (color?) depending on the weapon you were using, so that it was easier to tell how much damage I would do. Especially since the majority of the time I'm focused on looking at the main part of the screen.

That was super cute! (also what is Laios doing here)

Nice work! I think it would be more fun if it was even more harder haha

This was super fun to play!

This is super cute, love the vibes!

Thanks!

The trajectory previews are super helpful! This game feels like it would be super cool once you master changing the size of the planets so that they can change trajectory mid flight. I found that an easy way to cheese it was to just shrink all of the asteroids size to really small, and just go back and forth in straight lines haha

Thank you!

Super super fun game! It's really satisfying to build up a super advanced ship and pilot it around. I didn't realize there were upgrades too, but that added a lot more as well. I think it would be nice if there was some sort of increased FOV or warning for obstacles off screen -- it feels like sometimes the asteroids spawn inside of you and there's not much you can do about it

Thanks!

Glad you enjoyed!

Loved using the helicopter technique to get all the CDs

Nice game, it's super satisfying to try and build a giant ship! I really like the grabber animations

We're going to update it tonight! It isn't automatic like the Steam pipeline so we have to build, zip, and upload it ourselves.

Thank you for playing!

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Thanks, glad you liked it!

Wow that was so much content for a 48 hour jam! I like how there were so many weapons and abilities you guys thought of and implemented, and a lot of levels too! I think that the main of rolling the dice for different power ups could have been cool if it had a bit more nuance than just timing it -- like maybe you have to go through the level quickly or else the dice won't turn blue, or you can overclock yourself to gain more benefits but also drawbacks. I'm sure there's plenty of ways you can go, but this was super impressive for a 48 hour jam, great job!

Cool game! I liked the idea that the explosions grow with how far they go. I could totally see more puzzles being introduced with a bunch of different mechanics. I think the controls were a bit weird, involving both the arrow keys and WASD. Maybe you could have it be like holding will enter firing mode, and then aim, and releasing will shoot the bomb? (You could add an indicator then too!) Great work overall!

Super interesting idea being a game where you only live for 6 seconds! I bet it could be a lot more intense with some time manipulation effects, for example if time slowed down as it counted down to 0 so that you could really edge out and get the next power up just before time runs out. Great work with all art and sound effects in the game, it feels great!

Cool game! I like that each of the dice have their own special characteristics. Maybe make them cycle (a queue) instead of grabbing it off the top each time so that you can predict what your next moves will be better? Either way it was super fun to run through the runs and the environments helped make the game feel complete! Great work on a solo build!

Yeah we were definitely taking those as inspiration, I love how wacky they can get. Thanks for playing!

Thanks!

Thanks for the info! Doesn't look to bad to set up from what I see = u =)-b

Haha I'm so glad you liked it! We had a blast making it and charging forth with all our goofy ideas c:

This was super well made! I loved the creativity, the art assets are great, and the post processing feels nice too. The music also fits super well. I think if the gameplay was faster, that could help a lot with the pace of the game -- usually at the start of fights, you set up all the dice you want, and then you just click the roll button a bunch of times. Even if all the dice rolled at the same time, that could be a lot nicer!

I loved the visuals! The various art pieces you did for the game are super nice and exciting to look at :o 

I think with a bit more time, you could really flesh out the depth and mechanics and make it super interesting. I could see so many directions this could go in!

Thanks for playing! The table's slipperiness is something we compromised on in order to make it easier to move around while also fixing bugs. I think ideally we would investigate different models for the dice to solve the issue too hoho