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You've certainly got a vibe going here. Unfortunately the abstractness is working against the game - I've finished it and I still don't really know what any of the rules are. I've got some guesses at best, and that seems like a pretty big problem for a puzzle game.

The movement is certainly unique enough to make for an interesting mechanic. I think it'd feel a bit smoother if having the mouse cursor outside the radius didn't stop it from working outright, but instead acted as if it were on the nearest point inside the radius? Maybe a bit of easing near the edge?

Still, it feels like there's good potential here that just needed a polish pass or two to really shine. Pretty good for something you consider incomplete :]

First of all, thank you for the thoughtful review! I think you're right on the money about everything that you've mentioned - I was going for a deliberately abstract and obtuse vibe, but I took it a few steps too far. I'm not surprised the rules aren't clear, considering I have to stop and think through them and I made the thing, not very intuitive at all. A result of both poor time management not letting me spend time on making it understandable (something as easy as 'press R to reset' was added on the eleventh hour) and also the fact that the mechanics were meant to be simpler than they ended up, but I painted myself into a corner code-wise (it's nasty) and by the point I realized 'this is unsustainable' it was too late to rip it out, I had to 'massage' the mechanics to fit what the code -could- do without breaking rather than the other way around. Oops!

The 'moving the mouse outside the circle' is more of a surprise, I did have like, 1 person play the game before the deadline and they did struggle with wanting to click outside the circle and having it stop abruptly, I dismissed it as just 'oh just getting used to it'. Probably more of a unnecessary hindrance than I thought! I was definitely too quick to dismiss that issue then

I'm glad the arm was interesting though, it was originally meant to be the main mechanic back when I was still figuring out what on earth I was even going to make. I also knew I wanted a puzzle-y game though, so that didn't really happen. Still kept it though, not like I was going to get a time refund.

Thank you for playing and sharing your thoughts!