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A jam submission

Lead LineView game page

Alarmingly incomplete pseudopuzzle microgame
Submitted by Iris xii — 22 hours, 4 minutes before the deadline
Rated by 6 people so far
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Godot Version
4.4.dev5

Wildcards Used
You could argue, technically, 'ui is real'. But actually no, N/A

Game Description
Alarmingly incomplete puzzle game about having a squirmy grabby arm and using it

How does your game tie into the theme?
You can only move by grabbing the world with your 'arm', which you could interpret as being 'frozen' in a way. But since that was kind of vague and didn't end up mattering, it's also 'frozen' in that the glowy stuff(tm) cannot move. Except for the one glowing node that can. Which ironically has a glyph resembling an ice flake, because I was originally going to make it so that motionless glowing nodes had the ice flake like glyph. But then it turned out that most of them were motionless, so I decided to invert it and make it so the one node that -could- move got the snowflake. I'm bad at design idk.

Source(s)
N/A

Discord Username(s)
iris_xii

Participation Level (GWJ Only)
1

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Comments

Submitted

i love my arm and your game!!!!!!!!

Submitted(+1)

I love your game! The mechanic is nice, it feels good to move around so you could easily create levels with a lot of lines so we can keep moving around the screen solving the puzzles.

I do get stuck on a level (I forgot to take a screenshot) but it was a level where you needed to grab and move that ice flake, I didn't know how to connect it exactly to solve the puzzle, but the thing is that, if I'm not wrong there are some ice flakes which you cannot move, so it is confusing and not clear what I can move or not.

But I really enjoyed the experience, there's definitely potential in the arm mechanic

Submitted(+1)

This is really neat. The IK stuff for the arm is really neat. I have no idea how I'd put that together myself. The aesthetic was really cool. The puzzles were simple and the movement was fun. I soft lock myself when moving one of the moveable nodes and couldn't figure out how to recover. There could be something here with some more time spent thinking about the puzzles and mechanics.

I really love your jam submission text. Gave me a good chuckle :)

Would love to see where you take this.

Submitted(+1)

I feel like this game could do with a manual or something. The minimalist tooltips gave off a really cool vibe along with the rest of the game's environment, but they also made it hard for me to figure out what was actually going on. I only understood the mechanics well enough to get to this level.




Then again, maybe it wouldn't have mattered because I'm the only one that bothers to read the instructions anyway.

Developer

Yeah, I agree big time, with you and everyone else that's said this - I wanted to be a little obtuse on purpose, but I overshot it and made it incomprehensible instead. You got pretty far though, there's only one more level

Submitted(+1)

Gameplay mechanics are a bit hard to understand, but I love the visual aesthetic. Has a nice, abstract vibe, like I've entered a strange, dreamlike dimension.