Very interesting mechanic - Did you have to use inverse kinematics? I think this has to be the most uniquely themed jam submission.
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Lead Line's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #8 | 4.250 | 4.250 |
Graphics | #20 | 3.917 | 3.917 |
Fun | #54 | 3.083 | 3.083 |
Audio | #58 | 3.083 | 3.083 |
Overall | #59 | 3.071 | 3.071 |
Controls | #65 | 2.917 | 2.917 |
Accessibilty | #105 | 2.167 | 2.167 |
Theme | #130 | 2.083 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.dev5
Wildcards Used
You could argue, technically, 'ui is real'. But actually no, N/A
Game Description
Alarmingly incomplete puzzle game about having a squirmy grabby arm and using it
How does your game tie into the theme?
You can only move by grabbing the world with your 'arm', which you could interpret as being 'frozen' in a way. But since that was kind of vague and didn't end up mattering, it's also 'frozen' in that the glowy stuff(tm) cannot move. Except for the one glowing node that can. Which ironically has a glyph resembling an ice flake, because I was originally going to make it so that motionless glowing nodes had the ice flake like glyph. But then it turned out that most of them were motionless, so I decided to invert it and make it so the one node that -could- move got the snowflake. I'm bad at design idk.
Source(s)
N/A
Discord Username(s)
iris_xii
Participation Level (GWJ Only)
1
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