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People are used that in the real world everything that moves makes a sound, so this should be no different in game. Ambient wave sounds, sounds for collecting power-ups, crashing. 

Just whatever, it's your game. Do what you feel is best.

Yes, and I find a lot of opportunity for creativity in the free-flow ideas others might have for small features, so thank you! Because I think those three areas are great places to start :)