I’ve managed to finishe the score based round with little problems, after adjust the sounds in the sound library quite a bit, but in survival mode i can not get past boss 2. It’s incredible hard to know where the bullets are coming from, and how i have to dodge them. This is made even harder because my character doesn’t have any footstep sounds, so i’m missing crucial player feedback here. It’s very irritating to be moving without making a sound.
As i see it, i have 4 directional movement (without turning) but there is no indication of what’s behind of me? So it always feels a bit of stumbling around in the map, trying to follow the enemies footsteps (which were way to silent) to get to shoot them.
Generally the sounds don’t feel very clear. The bullet alarm, hit sounds for yourself and the enemy all have soo much sustain, that they keep masking each other and it’s hard to know what is what. The hit sounds for yourself and the enemy also sound quite similar (in style) so it’s not clear if i hit him, or he hit me. I think these could all be much shorter sounds, which would improve the clarity a lot.
As for the bullets, i don’t find the alarm to be particularly helpfull, it more clutters the sound space. I’m not even sure if it is directional? I never knew how to dodge these ones, i always tried to move to the side, but it didn’t seem to be working. I find the positioning of the bullets to be way to ambiguous, especially for a “bullet hell” game. I would really encourage the usage of the doppler effect with 3d audio here, since it is one of the most readable effects for distance assesment, especially for fast moving objects like bullets. This would give me the opportunity to hear it coming and dodge it appropriately, what the core of the bullet hell is, right?
You have a very satisfying victory sound, but a loose/death sound is missing, the game just kind of stops and enter returns you to the menu, which is a bit akward.