Thank you for the awesome feedback! I do have some questions though!
The sustaining bit I just 100% agree with, the sound guy wanted to show off, and I was like... sure let's see how pretty it sounds! But does make it all bleed together, compared to short blips of all different keys.
But I am curious, what information do you think the foot steps would add? I understand it's common feedback, but when we had player footsteps it didn't add any information, since it would just say "is moving", which if you are holding keys and not hearing impact, means you are moving.
I did think about breaking the arena into 9 pieces, and each of those pieces have a different sound when stepping on it so you get feedback on where you are in the arena. Or stepping on the path of a boss give feedback because you step in "oil". Maybe I should have added that simply because we are so used to hearing foot steps.
As for bullet thing, this gets into an interesting bit. Having all the bullets make sound positionally in a bullet hell would always lead to just an overwhelming useless wall of sound. If a wall of bullets were approaching from above, your brain would just go "Lots of noises." So I didn't like that much at all.
The "idea" behind the bullet alarm was:
1.Boss sound was the direction all bullets come from, so you should always know the direction shots were coming from
2. Alarm was saying you were in danger. So in theory moving diagonally and away from the boss sound whenever you hear alarm should let you dodge most things once you get an idea of the bullet pattern.
Since I couldn't find another traditional top down bullet hell/heaven audio game, I kind of had to guess. I did find ShiftBackTick (who is a friend and part of the Game for Blind Gamers Dev discord) made one for a jam, but it wasn't traditionally styled. So I'm still debating if there was a better way.
But I 100% understand it probably has insane developer difficulty. Because the people who played it were me (I knew what movement would dodge the sound from each boss. Couldn't remove that sadly.) , my sound guy, then blind players from the discord. Adding the score mode was my "I have no idea how to balance this in a short period of time" so I'm glad it let you try it a bit more!
If I were to continue working on this, I honestly probably would need to have it setup where I can get a recording of how people react to different audio, without them being able to see so I can get a better idea of how people are doing, and try out different audio setups.