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Great job on finishing the game self-guided for the bootcamp!

I dig the game and find interesting all the little "levers" I can pull (basically buttons) and see what new info I can get out of each character. So, there's a lot of fun in there and a dynamic of surprise that you could home in on and expand with content if you decide to pursue this game long term. The base is strong, just needs more polish.

You had mentioned that art wasn't your strong suit in the Discord, so I won't judge this too strongly. You assembled a nice collection of work that makes this fit into a nice aesthetic. The resolution of some of the images is a little off, but nothing that can't be tightened up messing with the sprite settings in Unity.

Overall this was fun and I went through it twice! I noticed that after the day is over, I was expecting to go to day two, but nothing took me there, and the little "power" icon on the top left of the screen does not work. So I had to just refresh the browser.

Congrats again!

(+1)

Appreciate the feedback.  All these art assets were from a few different bundles from the Unity store as it was in no way feasible to generate something like I had in mind in the time I had.  The palettes were dissimilar and I didn't tweak them for resolution as I hadn't even settled on a consistent pixels per unit by the end of it.  Also any application exit method does not seem to work in web browsers I've found but perhaps there is something I can code in to work for that, I just hadn't intended for the game to run in a browser until the final day lol.

For scope choices I only went through one day but I'm planning to revisit this in the next jam/bootcamp.  I have a vision for this as a full fledged game where you track the impact of your choices both in terms of your character career/story and the well being of the Kingdom.  I felt that this jam version was something in the way of proof of concept.