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Appreciate the feedback.  All these art assets were from a few different bundles from the Unity store as it was in no way feasible to generate something like I had in mind in the time I had.  The palettes were dissimilar and I didn't tweak them for resolution as I hadn't even settled on a consistent pixels per unit by the end of it.  Also any application exit method does not seem to work in web browsers I've found but perhaps there is something I can code in to work for that, I just hadn't intended for the game to run in a browser until the final day lol.

For scope choices I only went through one day but I'm planning to revisit this in the next jam/bootcamp.  I have a vision for this as a full fledged game where you track the impact of your choices both in terms of your character career/story and the well being of the Kingdom.  I felt that this jam version was something in the way of proof of concept.