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Toll-It's itch.io pageBootcamp Track
Journeyman
Devs finishing their first games
Reference Game
http://Humans, Please
Bootcamp Discord username
Darkgecko
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Bootcamp Track
Devs finishing their first games
Reference Game
http://Humans, Please
Bootcamp Discord username
Darkgecko
Log in with itch.io to leave a comment.
Comments
Great job on finishing the game self-guided for the bootcamp!
I dig the game and find interesting all the little "levers" I can pull (basically buttons) and see what new info I can get out of each character. So, there's a lot of fun in there and a dynamic of surprise that you could home in on and expand with content if you decide to pursue this game long term. The base is strong, just needs more polish.
You had mentioned that art wasn't your strong suit in the Discord, so I won't judge this too strongly. You assembled a nice collection of work that makes this fit into a nice aesthetic. The resolution of some of the images is a little off, but nothing that can't be tightened up messing with the sprite settings in Unity.
Overall this was fun and I went through it twice! I noticed that after the day is over, I was expecting to go to day two, but nothing took me there, and the little "power" icon on the top left of the screen does not work. So I had to just refresh the browser.
Congrats again!
Appreciate the feedback. All these art assets were from a few different bundles from the Unity store as it was in no way feasible to generate something like I had in mind in the time I had. The palettes were dissimilar and I didn't tweak them for resolution as I hadn't even settled on a consistent pixels per unit by the end of it. Also any application exit method does not seem to work in web browsers I've found but perhaps there is something I can code in to work for that, I just hadn't intended for the game to run in a browser until the final day lol.
For scope choices I only went through one day but I'm planning to revisit this in the next jam/bootcamp. I have a vision for this as a full fledged game where you track the impact of your choices both in terms of your character career/story and the well being of the Kingdom. I felt that this jam version was something in the way of proof of concept.
Well done on making good progress with this game. I really like the fantasy vibe you're going for a the simple graphics are well done. You've got some well written dialogue in there too!
I was unable to play the game in the game jam page as the Fullscreen button was not working, but I could overcome this by going to the actual game page and playing in Fullscreen mode. It wasn't obvious that the game needed to be in Fullscreen to function correctly however.
I think you have captured the mechanics of Humans, Please perfectly, and added your own twist to make it unique by being able to pocket some gold. I was able to exploit the toll please button to get a seemingly infinite amount of gold, and I didn't really make use of the advanced interactions buttons. At the end of the day I was not able to continue onto another a day.
I think you've got a good base for a game here, and with some further development you can iron out some issues. I really like the world building and I think you could build upon this further. It would also be good to have something to spend that pocketed gold on in between shifts too.
I tried playing the game in my browser but it seemed to hang. I got stuck on what seemed like a loading screen saying Toll it over a booth graphic and music playing but nothing else happened.