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(+1)

Cool game, I imagine that you were gonna use a shader to have the grass move around but couldn't get it finished in time. I like the concept and how well executed the main mechanic was to stay put (or in other words, freeze yourself) to be able to see the woof track in the snow. I thought the sound effects for the man breathing and the bell was a little tedious to hear after a little while with headphones on, didn't feel satisfying to listen to repeatedly for the 5 minutes it took me to beat the game. Though nonetheless, I like the world and atmosphere you built for the game, you had that nailed down to a tee. The footsteps helped as well to build the atmosphere. The only other criticisms I have is that I accidentally skipped the tutorial because the menu was in the top left and therefore couldn't read what it had to say and arrow keys for moving the camera around felt unnatural and a bit pointless tbh. But otherwise, congrats on your game!

(+1)

Thanks for taking the time to share your experience! I definitely felt least confident on how to give feedback that you were close to a track without being too obvious or too subtle, I will likely revisit how the bells and breathing work. Menus and controls are not my strong suit right now so I'm always glad to get honest feedback when they don't work for someone -- I'll work on those for the next jam!