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I'll get this out of the way, the controls were infuriating.  It would feel more intuitive to use the keyboard for all directions since there was no mouse cursor to indicate my rotation value.

That aside, it was compelling gameplay.  Consistent look and a fun execution of concept.  This definitely seems like something worth pursuing.  I happen to like stealth games in general so it scratches a particular itch there.  

Awesome! I had not realized the character rotation could such such a pain point, thanks.