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(1 edit)

So far, amazing game, Anyone who complains about the RNG hit mechanics is, in my experience, just complaning about their skill issues, I like it and it's really not that hard. Only critisism I really have is that you can't see what spaces the moves both hit or can be used from (outside of fights) unless you go into the character screen and into the moves section, would be nice for that to be in the tooltip. Also, more lewd interactions in combat pls, but I'm sure you're working on that already, it's still in early dev of course.

As usual, awesome work Mado, keep it up 👍

(2 edits)

Found a bug, guard continues transferring damage to dead enemies, in this case there was a Ratkin Paladin that protected an Ice Mage, then died, now the Ice mage just takes 3 less damage magically:

Another (Intended feature maybe?) bug here, for paladins, the -1 arousal from the Divine tokens makes their disrupt chance drop, usually to 0, with the Arousal modifier on vulnerability going negative.

(-1)

And another one here, sometimes the fabric piercer attack of Ratkin Lancers tries to remove an already empty gear slot, even when there's another gear to remove, it just doesn't.

(+1)

Oh hey, you fixed half of this already, new update, let's goooo

(+1)

you can get leash to 92% hitrate so yeah that is indeed skill issue and explanation missing... just throw all arousal and submission stuff at them cause you don t lose those unlike leashes