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(2 edits)

Found a bug, guard continues transferring damage to dead enemies, in this case there was a Ratkin Paladin that protected an Ice Mage, then died, now the Ice mage just takes 3 less damage magically:

Another (Intended feature maybe?) bug here, for paladins, the -1 arousal from the Divine tokens makes their disrupt chance drop, usually to 0, with the Arousal modifier on vulnerability going negative.

(-1)

And another one here, sometimes the fabric piercer attack of Ratkin Lancers tries to remove an already empty gear slot, even when there's another gear to remove, it just doesn't.