Found a bug, guard continues transferring damage to dead enemies, in this case there was a Ratkin Paladin that protected an Ice Mage, then died, now the Ice mage just takes 3 less damage magically:
Another (Intended feature maybe?) bug here, for paladins, the -1 arousal from the Divine tokens makes their disrupt chance drop, usually to 0, with the Arousal modifier on vulnerability going negative.
And another one here, sometimes the fabric piercer attack of Ratkin Lancers tries to remove an already empty gear slot, even when there's another gear to remove, it just doesn't.