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randomchair22

13
Posts
12
Following
A member registered Apr 16, 2024

Recent community posts

(1 edit)

Great game, problem on linux version tho (I can only run it through terminal due to machine restrictions so can't test normal runs) About every other, sometimes every encounter (shops, rests, and the question marks), the game closes itself and prints this:

HELLLLLLLLLLLLL YEAHHHHHHHHHHHH!

It was happening in demo 13, christmas demo I can't remember if it was, Demo 14 it's perfect, thank you for being so responsive!

Sir . . . I just did a run with 0 stat upgrades or equipment  on normal and beat both the miniboss and main boss, you HAVE to be missing the side buttons that let you increase your stats and equip items, and like Chaotic bacon said, spacebar to dodge. And you can turn on auto-aim spells and normal attacks (with left-click, just in case you're really missing buttons) in the settings, otherwise, this is the hardest skill issue I've witnessed in my life. I don't think I've even died in this game before . . .

OH, and my MAIN problem is that the damn content settings reset every time you go to either the boss fight, or mini-boss, and you have to set them up again, it's only like 3-4 buttons, but still annoying when you forget to and see something you don't like.

Oh hey, you fixed half of this already, new update, let's goooo

And another one here, sometimes the fabric piercer attack of Ratkin Lancers tries to remove an already empty gear slot, even when there's another gear to remove, it just doesn't.

Another (Intended feature maybe?) bug here, for paladins, the -1 arousal from the Divine tokens makes their disrupt chance drop, usually to 0, with the Arousal modifier on vulnerability going negative.

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Found a bug, guard continues transferring damage to dead enemies, in this case there was a Ratkin Paladin that protected an Ice Mage, then died, now the Ice mage just takes 3 less damage magically:

(1 edit)

So far, amazing game, Anyone who complains about the RNG hit mechanics is, in my experience, just complaning about their skill issues, I like it and it's really not that hard. Only critisism I really have is that you can't see what spaces the moves both hit or can be used from (outside of fights) unless you go into the character screen and into the moves section, would be nice for that to be in the tooltip. Also, more lewd interactions in combat pls, but I'm sure you're working on that already, it's still in early dev of course.

As usual, awesome work Mado, keep it up 👍

Great game, has been progressing at a reasonable pace with good amounts of content every update, love the art, gameplay is plenty engaging for an ADHD riddled gamer such as myself, only criticism is that the new mini-boss appears ONLY on round 10, I think it should be open after every round from 10 onwards, or at least after 15 as well, I forgot about it twice (again, adhd 😅) and just finished the rounds and boss to get back to it TWICE, so would be nice to have that safety net

Thank you for the quick response, can do!

Unfortunately I couldn't copy it, but I got an error when I tried to enter the workshop at night in the browser demo for the first item requirement quest.