Just picked up this game a little bit ago, lucky timing for author to return 馃槃
randomchair22
Recent community posts
Sir . . . I just did a run with 0 stat upgrades or equipment on normal and beat both the miniboss and main boss, you HAVE to be missing the side buttons that let you increase your stats and equip items, and like Chaotic bacon said, spacebar to dodge. And you can turn on auto-aim spells and normal attacks (with left-click, just in case you're really missing buttons) in the settings, otherwise, this is the hardest skill issue I've witnessed in my life. I don't think I've even died in this game before . . .
So far, amazing game, Anyone who complains about the RNG hit mechanics is, in my experience, just complaning about their skill issues, I like it and it's really not that hard. Only critisism I really have is that you can't see what spaces the moves both hit or can be used from (outside of fights) unless you go into the character screen and into the moves section, would be nice for that to be in the tooltip. Also, more lewd interactions in combat pls, but I'm sure you're working on that already, it's still in early dev of course.
As usual, awesome work Mado, keep it up 馃憤
Great game, has been progressing at a reasonable pace with good amounts of content every update, love the art, gameplay is plenty engaging for an ADHD riddled gamer such as myself, only criticism is that the new mini-boss appears ONLY on round 10, I think it should be open after every round from 10 onwards, or at least after 15 as well, I forgot about it twice (again, adhd 馃槄) and just finished the rounds and boss to get back to it TWICE, so would be nice to have that safety net