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(2 edits) (+1)

Great music. Great art. Cool animations. Nice concept.

In practice, there were too many foxes, the dash cooldown took FOREVER, and you could never safely dash. The geometry wasn't right. You'd dash through 2 foxes, but because they're always clumped together, you just end up in the middle of them all and lose a billion points because of the exponential punishment system.  I would have preferred it if you could reset their multiplier in the same way that they can reset yours...or neither multiplier was ever reset.

So, while the controls were fun, it didn't take long to realize that this was a losing game.

(+1)

Thanks for playing and thank you for the detailed critique. I realized now, that in the tutorial, I forgot to write the fact that every shattered fox removes a second from the dash cooldown. And since the full duration of the cooldown is 5 seconds you need to shatter at least 3 foxes at a time to keep the combo going. I think I should have just posted a video of me playing the game from the beginning. It's a bit late but I'll try to do that now. 😅 Again, thank you for playing.