Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

pixelberk

44
Posts
3
Followers
15
Following
A member registered Jul 21, 2022 · View creator page →

Creator of

Recent community posts

I just played the web version and had a lot of fun. You guys did a great job. It'd be perfect if there was a sound effect for when the ship takes damage and if the bullets were just a tiny bit bigger.

Thank you  for playing our game! I'm glad it was an enjoyable experience.

Thank you for playing!

Thank you so much for playing our game :D

Thanks for playing! Requiring aligning the bolt with the ballista is  indeed intentional. The game is meant to be a satisfying, tactile, slow paced strategy game. Thinking behind it was that the player would either flick the bolt into it or straighten the ballista using the weights and then load it depending on their play-style.  Thank you for your comment! Definitely going to think about other potential physics based approaches to achieve the intended result. 

Thank you for playing! :D

Thank you for playing! :D

Couldn't find the tricoder but it was really fun. Love the simplicity of the low res pixel art.

Cute game, a bit long though. There is a mistake in the tutorial. The recall button is not on the left, it's on the right :D Also there is way too much text in the tutorial.

Really cute visuals! You should've added a way the reset the level because I got stuck between a piece of crumpled paper and a chewed up core of an eaten apple and couldn't move :(

Cool game mechanic! Couldn't reach the top though 😅

Really cool game. the level is way too long though.

I think I remember that. That was the mobile game with the crocodile trying to shower, right? Those were fun times :D

It definitely was a busy week :D Thank you so much for playing.

Thank you for playing :D

Thank you for playing our game. If we create more content for the game in the future, I'll definitely try to ramp up the difficulty slowly through better design.

Thank you so much for the feedback. Definitely will keep it in mind if we decide on updating the game post-jam.

Very fun. I got 4/6 shinies

This was really fun. I got 720 :D

Thank you so much for playing! :D

I had so much fun playing this. Really awesome job guys. It'd be nice if you checked "show full screen button" in the settings so I could play full screen.

The art is so good too. Did you do everything solo?

This game is so great, I really love it. It took me a while to figure everything out. In the description you should explain what "other uses" are. You should also make it clear that at the end of every turn the 3 cards that are at the front section of the deck come back to your hand.

Very nice puzzle mechanic. Even if the tiles didn't fall down by themselves and the player had infinite time to make the move, it would have been an interesting game. I think the turn icons look too similar to each other. It'd be better if they both had only one arrow, would make it way more readable.

Really nice character animations. The player should get some invincible frames when using the jump attack. His hat kept poking me in the butt. :D

The background music doesn't loop. Other than that I didn't come across any problems. The wrench sound effect is very satisfying. Good job guys!

Oh yeah, I see your point about the prickly bushes. Since we didn't have the time to make an in-game tutorial, I tried keep everything on the easy side. Thank you so much for taking the time to give us feedback.

WHAAT? You never used a pickaxe to guide water to your underground farm? :D Thank you for playing our game.

I see that a lot has improve. Nice job guys. There is still an issue with the audio crackling though.If you used Godot 4.2 you might want to either upgrade to 4.3 or increase the output latency in the "Audio/Driver" settings.

I have a question of utmost importance. To whom do I sell my soul to be able make art like this?

Dancing Matcha is the best part by far.

The music and the art is awesome. You guys did great.

When your eyes de-focus there is an incredible 3D parallax effect happening. I didn't realize that from watching video footage.

the amount of mini-games and music is insane.

The music building up is pretty nice. The game froze up a couple of times and I had to reload.

oh and I wish there were more alternate buttons for actions. Hitting O to let go of a balloon felt really unnatural.

Really good game. I did rage quit though.

Glory is indeed mine. So much fun :D I wish there were explanations as to what each upgrade did.

I got a bit of feedback if it is welcome.

- Buildings of the same resource type don't need to be upgraded independently, right? It'd be awesome to have some visual indicators that show that.

- I don't know if upgraing the centers make the resources spawn more frequently or it makes it so that the resources people collect have bigger numerical values.

- Upgrading the town center spawns additional vilalgers? Again, some visual indicators would be great

- If there was a list off to the side of the screen showing all the villagers and the resource they're set to collect it'd be awesome.

I love the idea to incorporate the artists as villagers, it's really cool. Very nice job!

Hello, thanks for playing and thanks for taking the time to comment. I'm taking notes. :D