I just played the web version and had a lot of fun. You guys did a great job. It'd be perfect if there was a sound effect for when the ship takes damage and if the bullets were just a tiny bit bigger.
pixelberk
Creator of
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Thanks for playing! Requiring aligning the bolt with the ballista is indeed intentional. The game is meant to be a satisfying, tactile, slow paced strategy game. Thinking behind it was that the player would either flick the bolt into it or straighten the ballista using the weights and then load it depending on their play-style. Thank you for your comment! Definitely going to think about other potential physics based approaches to achieve the intended result.
Very nice puzzle mechanic. Even if the tiles didn't fall down by themselves and the player had infinite time to make the move, it would have been an interesting game. I think the turn icons look too similar to each other. It'd be better if they both had only one arrow, would make it way more readable.
I got a bit of feedback if it is welcome.
- Buildings of the same resource type don't need to be upgraded independently, right? It'd be awesome to have some visual indicators that show that.
- I don't know if upgraing the centers make the resources spawn more frequently or it makes it so that the resources people collect have bigger numerical values.
- Upgrading the town center spawns additional vilalgers? Again, some visual indicators would be great
- If there was a list off to the side of the screen showing all the villagers and the resource they're set to collect it'd be awesome.
I love the idea to incorporate the artists as villagers, it's really cool. Very nice job!