Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

pixelberk

82
Posts
4
Followers
21
Following
A member registered Jul 21, 2022 · View creator page →

Creator of

Recent community posts

Oh, I didn't realize it was made in only 48 hours. Nice job.

I think the second level might be introducing too many ways to use the bubble without checkpoints. I gave up at the "spike corridor" right before the gate.

Thank you for playing!

Thanks for playing :D

I knew playing exuberant amounts of dice poker in Witcher 2 would come in handy one day. Manny the Mantis didn't have a chance. Absolute 10/10 game.

(1 edit)

That makes me extremely happy read. If you're interested in seeing further development of this game you can follow me on mastodon or bluesky as I will definitely expand it in the future. Thank you very much for playing!

Thank you for playing! I'll definitely keep developing this game and see where I can take it.

man, participation level 11 and 26 is insane and the experience really does show in the game. I found the inventory minigame to be very fun and creative. I felt that the game threw right in the deep end with the flute minigame. I think I missed more than 160 notes. I could only see the guy's feet in the boss fight because he turned into a ultra mega devil titan.

yeah, you're totally right about the scroll wheel. I'll be adding the controls in the description. Thank you!

I believe I was on chromium when I played it. That's interesting though, I should be testing my game in different browsers a bit more extensively.

Thanks for playing. It's super nice to see that stuff worked as intended 😅

Interesting. I'll take a look in firefox when I have the time. Thanks for sharing.

Thanks for playing!

Thank you for playing! Glad to see you enjoyed it.

Thank you so much for your comment, it made me very happy. Do you mind sharing which browser was giving the error so that maybe I can give it a go?

Oh yeah, I thought about rats and cats and birds and snakes and everything :D In the end I could only do elephants and bunnies in 9 days though. Thank you for playing!

Thank you so much for playing. Do you mind me asking what part of the first level you got stuck on? For instance did you hear the sound of the sliding door and the click sound it makes when it fully opens or closes? Or maybe did you think that the the door would stay open once you got off the pressure plate?  I'm asking because I would like to get better at telegraphing these things to the player. Thanks again for playing and thanks for your comment. :D

oh and the music has some very satisfying percussion sounds.

the pose on the loss screen gave me a good chuckle but then I almost went 8-0 against the second enemy. 

good concept and very cute art. it's quite unfinished but it's a nice effort. 

really nice art style and a bunch cute critters. Even though I mostly have no idea what's going on this game made me feel very smart for thinking of putting the glasses on the cat. hehe

Very good game. The catch mini-game is the cutest thing ever. The care level indicator is bugged I think. You can also bring up the end game panel by pressing space at any time. I'm not sure if that's intended or a leftover debugging thing.

Thank you so much for playing. I ended up not having much time to create a narrative as level design took way more time than I anticipated. So I share your confusion about all the questions. "Is it outside? Is it inside? Is it a zoo? I'm definitely a wizard though."

Thank you for playing :D

Thanks for playing and thank you for the detailed critique. I realized now, that in the tutorial, I forgot to write the fact that every shattered fox removes a second from the dash cooldown. And since the full duration of the cooldown is 5 seconds you need to shatter at least 3 foxes at a time to keep the combo going. I think I should have just posted a video of me playing the game from the beginning. It's a bit late but I'll try to do that now. 😅 Again, thank you for playing.

Thank you for playing. To get a positive score, you gotta constantly be moving, avoiding getting doinked at all costs. You also shouldn't be trying to immediately shatter every fox you see. Wait until they bunch up together and take them out all together to get a high score multiplier. 😅

Thank you for playing :D

Nice, effort! Desperately needs a setting to adjust the mouse sensitivity.

Great entry. Awesome music and art. As others have mentioned there is a bit of a problem with the sprites jittering around.

Tried to play it but there is definitely a problem with the win/lose condition checking that's making the game unplayable. It looked like a really nice interpretation of the theme though.

Thank you so much for playing. The score tends to do that as the punishment for getting hit grows exponentially 😅

Thanks for playing :D

Very cute. I love the art style. Broke my space bar.

I loved it. It took me a while to figure out the mechanics but once I understood the what I was supposed to do, I sped through the puzzles. Love audio representation of the "teenager" lol

Cool game with a crow who's got a suspiciously long neck. 

Short and sweet. Nice job. Would be nice if there was some atmospheric music. 

I was stunned by the atmosphere when I first launched the game. I wish crafting batteries could be done in a more convenient way. I had a lot of fun unfreezing the first big fella in the north region of the map but the character kept getting stuck randomly for no apparent reason which is why I stopped playing there. Overall, really nice game.

Nice effort! I assume you didn't have time to implement the shop, right? Also, it'd be cool to have a web build too.

I just played the web version and had a lot of fun. You guys did a great job. It'd be perfect if there was a sound effect for when the ship takes damage and if the bullets were just a tiny bit bigger.

Thank you  for playing our game! I'm glad it was an enjoyable experience.