Thank you for playing. To get a positive score, you gotta constantly be moving, avoiding getting doinked at all costs. You also shouldn't be trying to immediately shatter every fox you see. Wait until they bunch up together and take them out all together to get a high score multiplier. 😅
pixelberk
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I was stunned by the atmosphere when I first launched the game. I wish crafting batteries could be done in a more convenient way. I had a lot of fun unfreezing the first big fella in the north region of the map but the character kept getting stuck randomly for no apparent reason which is why I stopped playing there. Overall, really nice game.
Thanks for playing! Requiring aligning the bolt with the ballista is indeed intentional. The game is meant to be a satisfying, tactile, slow paced strategy game. Thinking behind it was that the player would either flick the bolt into it or straighten the ballista using the weights and then load it depending on their play-style. Thank you for your comment! Definitely going to think about other potential physics based approaches to achieve the intended result.
Very nice puzzle mechanic. Even if the tiles didn't fall down by themselves and the player had infinite time to make the move, it would have been an interesting game. I think the turn icons look too similar to each other. It'd be better if they both had only one arrow, would make it way more readable.