Hey, you are a moth! You love lights a loth. But in this game you move more like a slot- okay, the moth in this game cannot fly to a light directly but has to jump over platforms. This seems “inside out” to me a lot, although I am not sure it was intended, as other ingredients are used much more profoundly - there is a festival lantern that serves as a lighthouse calling moths to their ultimate fate. Nicely drawn (with the exception of gray blocks that just don’t fit those hand drawn curved platforms) platformer with a deep story point and a mechanic of orbs that fuel platforms is spoiled by not well implemented checkpoints (that return platforms to their original positions) has quite a potential that I definitely want to see developed into a full fledged fairy tale adventure/platformer game.