I love this game. It is a marriage of Factorio and auction bidding games that just works. You are a god that is competing with other gods over the believers, conquering regions by delivering the most prophecies. It is very hard to find things that did not go well in the game design and execution. The pixel art style fits perfectly (as always with this author duo), the audio is good. As for ingredients usage, the prophecy is the strongest as it is the core mechanic; lighthouse (or beacon, to be precise in case of this game) and festival are just labels slapped on things. Roles reversed don’t seem to be here much too - there are some prominent god-mode video games that no one is perceiving them as a sort of reverse any more. Another thing that I miss is some sort of multiplayer - this game’s concept might lend to some very interesting RTS/TTS game. Also, a board game variant (with simplified factory mechanics) could be interesting to develop too.