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Godwork's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #1 | 4.082 | 5.000 |
Audio | #2 | 3.674 | 4.500 |
Fun | #2 | 3.266 | 4.000 |
Gameplay | #3 | 3.470 | 4.250 |
Overall | #3 | 3.436 | 4.208 |
Originality | #5 | 3.470 | 4.250 |
Ingrediences | #6 | 2.654 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very beautiful game. Visuals, music, story, gameplay. It’s really good blend of factory simulation and conquering strategy. And I really like strategies. Frankly, the only thing missing for me (or I did not see it) was ability to rotate buildings.
I’m no good at Factorio and here it shows. Sadly, I did not have time to properly finish the game, but I bet it can be fun for a lot of hours (I have to finally sit to it sometime).
All in all I really have nothing bad to say here (maybe just the missing fullscreen). The game is lovely and I am looking forward to finished it.
I LOVE the music, gameplay, art, everything!
The mix between a world-conquering map game and a factory simulator is amazing. I've spent about 45 mins playing this, and I can't get enough.
9.9/10
However, why can't I fullscreen? Is it a problem on my end? It's very annoying.
Also, at the start, it's kind of confusing on how to send the items to the nations. You should make it obvious that placing a cannon on it's terrirory gives it to the nation. I figured this out on the fifth playthrough, and then I got 2 whole nations!!
Anyway, great game. 99% sure this is going to be the winner.
I love this game. It is a marriage of Factorio and auction bidding games that just works. You are a god that is competing with other gods over the believers, conquering regions by delivering the most prophecies. It is very hard to find things that did not go well in the game design and execution. The pixel art style fits perfectly (as always with this author duo), the audio is good. As for ingredients usage, the prophecy is the strongest as it is the core mechanic; lighthouse (or beacon, to be precise in case of this game) and festival are just labels slapped on things. Roles reversed don’t seem to be here much too - there are some prominent god-mode video games that no one is perceiving them as a sort of reverse any more. Another thing that I miss is some sort of multiplayer - this game’s concept might lend to some very interesting RTS/TTS game. Also, a board game variant (with simplified factory mechanics) could be interesting to develop too.