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(+1)

I really enjoyed the game overall, especially the use of the glowstick. Some mechanics are quite familiar, but the glowstick felt fresh and fits the theme perfectly.

If I were to point out something for improvement, haha, I’d say it feels like the game is aiming for a Super Meat Boy vibe, where the challenge of the levels is key to making progression feel rewarding and exciting – like a payoff after failing so many times. However, to be honest, I didn’t find the game very challenging.

I think this is due to the abundance of mechanics that make things easier for the player, like the glowsticks, the dash, slow motion, and the air dash. With all these tools, mistakes feel barely punishing, and it’s easy to recover even when something goes wrong.

That said, I loved the mechanics and the game overall. Congratulations on a great job! 🎮👏

(+2)

I appreicate the kind and constructive feedback, I totally understand what you mean and to be honest I had to reduce the difficulty several time just caues I thought it would be too hard for the player to beat.
Since it was for a jam I decided to make the game easier rather than too hard, but yea If I keep working on this game I'd introduce more level sets with increased difficulty and higher skill requirement.

(1 edit)

I am glad that you decreased the difficulty, because Jam games need to be more forgiving to cater to different skillset player playing it. its better to be able to explore all mechanics that you have offered in game rather then being stuck on first few levels due to not being a skillful gamer.

This is the lesson i learned from this game jam