I really enjoyed the game overall, especially the use of the glowstick. Some mechanics are quite familiar, but the glowstick felt fresh and fits the theme perfectly.
If I were to point out something for improvement, haha, I’d say it feels like the game is aiming for a Super Meat Boy vibe, where the challenge of the levels is key to making progression feel rewarding and exciting – like a payoff after failing so many times. However, to be honest, I didn’t find the game very challenging.
I think this is due to the abundance of mechanics that make things easier for the player, like the glowsticks, the dash, slow motion, and the air dash. With all these tools, mistakes feel barely punishing, and it’s easy to recover even when something goes wrong.
That said, I loved the mechanics and the game overall. Congratulations on a great job! 🎮👏