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(1 edit) (+1)

To be honest, I agree with the previous comments. The atmosphere is very well done, and if the goal was to create discomfort, you nailed it. I can see this evolving into an ARG or something deeper behind the game.

However, in my opinion, the character jumps very high but moves very slowly. This might have been a gameplay or narrative choice, but for me, it made the game feel a bit tiring to play.

Congratulations on a great job! 

Yeah, seems the player jump was a bad choice, it's just high enough to dodge arrows, but paired with the slow walk speed feels very disorienting. 

Thanks for playing!