I really liked the idea; the mechanics are interesting. They’re not very common, so to speak, but they’re fun to explore. I can imagine a 3D or even 2D version of a clumsy little “hand” trying to grab things and knocking everything over, something like Octodad or Hand Simulator. In the hallway, there could be obstacles or greater distances between shelves to allow for more movement and a sense of running through the environment. Either way, congratulations on the game!