This game was really beautiful to me! I felt like I could relate to Clara in a lot of ways, mentally and unfortunately, in other areas as well. I think her character was written very well, very real and like her conversations with Addie (especially through text messages!) felt organic.
I loved all the different art and the differences in the characters as they aged! The story itself was so sad- I felt frustrated at one point, unsure if what may have happened at the party was indeed what I assumed but...its an unfortunate truth in many spaces, especially in college parties ):
Part of me feels, with how real Addie's character is written, that maybe she would be both mortified but stuck- the way she still tried to reach out and be close with Clara, since they were kids, meant a lot to her. I think for myself, I felt relatable to Clara in that; how could a soft-spoken person like herself even begin to explain just ...all of it.
And the character of Josh was well- I liked that, even though it was awkward and stifling feeling for Clara; he still made an effort to be mindful of her boundaries when needed (beyond things he just couldn't reasonably be able to tell without reading her mind.) I liked that he wasn't a brutish, dude-bro type guy- though the explanation of the expedition makes sense that he'd be the type of person who wouldn't be that way to begin with, but still.
I really liked how chatty and friendly Addie was to Clara when they met as children...it made what happened between them feel even more bittersweet )': I think Clara did the right thing, though...for herself. Even though it hurts. I wouldn't begin to know how to breach that kind of conversation with a former close friend- I think I'd be too broken to even want to attempt.
Moving on and cutting people out, even though they meant so much for so long, can be an awful, awful feeling....but mirroring what they said at the sort of beginning, that if they were around one another a lot from the get go, might have made things more strenuous. Maybe that's what ended up happening anyway, even though Clara was trying to open up, if not for a bit of herself, then for Addie. It's hard being the more introverted friend to a social butterfly. Which is probably why I thought their friendship was so sweet... that Addie cared so much for Clara, that she reached out and let herself into her "space" often.
And then it ended up feeling like a cycle- I'm not sure if I'm making much sense, but I feel like it's all incredibly painfully metaphorical, after The Incident and Addie still coming by (not knowing, of course).
As for the gameplay; I really really enjoyed the mechanic of the light/heat source getting dimmer as you travel- the arms/enclosed feeling was very eerie and I felt my heart race as the hands got closer and closer with the timer running out! I thought the crane game was really cool to add, too! I know some people have a hard time with stories that jump around in time to piece together a bigger picture, but I for one love them a ton. It feels more impactful that way- like a bigger explanation to why things are the way they are, like burning a candle at both ends to meet in the middle aaa
The music at the ending was particularly beautiful, and the times we see the aurora felt good as both a serious/beauty of the world type moment- like despite the shit that happens, the world can still create something pretty. I think it was also a powerful representation during Clara's "confrontation" of the creature; knowing what it "was" more or less.
I'm glad Clara could find some kind of closure, despite it all. At least, I hope she could ): Maybe things will be different when enough time has passed? Or maybe she can at least still be someone who can be happy in life, sometime. I hope ; _ ;
Very powerfully written; i really enjoyed this game!! We hate Wes in this house