Thank you for the feedback :)
I'm aware that the compass ignores walls and can sometimes appear behind decorative props but it does always point you in the exact direction you need to go, unless you're right next to your target object. I thought that would be enough but I guess navigating a dark environment is much more difficult when you haven't been staring at it lit up for 3 days straight.
Runnning into dead interactables is a problem we were aware of during development but couldn't have easily fixed aside from only enabling them when they're relavant, which I figured would also leave people feeling cheated. Well that or a system that just checks right after you turn something in but then you'd potentially have to sit through all of the dialogue in one sequence, which would also not be ideal.