For the bug, somehow got into the jankiest save state
Died to fire man (ignisar was it?), got taken back to the monastery, and like a fucking div, went 'back' to the fire pyre (trying to farm pilgrims pathway), assuming i'd have to pick up the artifact again not be immediately locked in - surprise, was immediately locked in, died from having no potions and less health from pilgrims, and.. Simply got 'respawned' at the pyre, except with 1 health on all characters, and no way to leave (presumably it didn't register me at the monastery, had no respawn point in memory, and just revived me at the brink of death where I stood- which is fine.. when you can leave)
Also somehow restarted the game but it didn't save so next day wanted to complete it, got loaded into the bugged state rather than a fresh save, at full health, and with a different approach cleared it (still don't think it would have been possible unless at more health after pilgrims)
It's less about more drops and more so just kind of needing more gold, even if it was only right at the end due to the exponential potion cost
The natural drops do quite little in big fights as you waste so much time healing and being one shot
A full heal away from rest (especially after passing out and then not having potions) is so expensive - you're sort of building up a stockpile of natural healing items throughout the entire game (assuming you don't just sell them which is possible) and you get one well funded attempt - if it fails, all your stockpile is gone and it takes a very long time to earn enough to get anything back