I really liked its atmosphere: basically alone in dark foggy night trying to save ship. However on the more “realistic” settings the lights are really underwhelming, especially considering the Unreal engine was used.
From the gameplay perspective, it was a bit confusing at first. No UI, crosshair or highlighted interactable objects (quite hard to hit the horn button). But things got figured out fast thanks to small gameplay area. (Mouse sensitivity was also way too high for me, just as is and compared to the sensitivity in menus). The core gameplay was repetitive, but not boring. It was tense, actually. For the future version however, it would be quite helpful to have ability to move the light to either direction at will.