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BBOFY

7
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A member registered Nov 20, 2023 · View creator page →

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A simple vertical platformer with lovely art. Bugged checkpoints were a bit of a let down, but with some clever platforming I was still able to complete the game (even after a lot of falls). I dare to say, with some clever level design this bug could become a feature, at least for higher difficulties. Main mechanic of (de)activating the platforms was interesting, but in current form a little useless. With less linear level design it could be very potent in maze/puzzle levels. I would love to see upgraded versions of this game.

Very beautiful game. Visuals, music, story, gameplay. It’s really good blend of factory simulation and conquering strategy. And I really like strategies. Frankly, the only thing missing for me (or I did not see it) was ability to rotate buildings.

I’m no good at Factorio and here it shows. Sadly, I did not have time to properly finish the game, but I bet it can be fun for a lot of hours (I have to finally sit to it sometime).

All in all I really have nothing bad to say here (maybe just the missing fullscreen). The game is lovely and I am looking forward to finished it.

From the technical and visual standpoint, the game is way too large on storage and visuals of character are just 2D sprites (not even billboards), very out of place. Not to mention the visible meshes of capsules. The first impression is not very good.

From the gameplay perspective, it is nothing new. Fights themselves are done good with the all necessary info available at hand, but they kinda remind me of these sloppy mobile game ads. When playing, I could no progress through the first fight however. I killed (according to its health bar) the baker while he was stunned and after stun effect ran out he started ninjutsu on my heroes. The game did not presumed him dead.

Frankly, only things I liked here were music/audio and storytelling. For the game though, these are sadly not enough.

I really liked its atmosphere: basically alone in dark foggy night trying to save ship. However on the more “realistic” settings the lights are really underwhelming, especially considering the Unreal engine was used.

From the gameplay perspective, it was a bit confusing at first. No UI, crosshair or highlighted interactable objects (quite hard to hit the horn button). But things got figured out fast thanks to small gameplay area. (Mouse sensitivity was also way too high for me, just as is and compared to the sensitivity in menus). The core gameplay was repetitive, but not boring. It was tense, actually. For the future version however, it would be quite helpful to have ability to move the light to either direction at will.

Good looking pixel art snake game otherwise looking quite basic and simple on the surface. But that cannot be far from the true. Puzzle are fun and sometimes mind-boggling. Present scoring system also keeps motivation high for finding even more efficient solution for each level. Simple, yet creative and original arcadey puzzle game. One thing, that could be improved though, are cutscenes which currently bring nothing to the table.

Nice platformer, I adore its dark setting, mainly that everything important to player is just a shadow. Present mechanics are very good base tools for more difficult levels. I also liked the visualization of what the player should do to complete a level, and in the essence the whole UI. Also, current levels are very good introduction to each gameplay mechanic.

This is what I imagine the work of back-end engineer would look like. UI is quite ugly but functional, but the inner workings of the game are really magical, not even considering this is one-man’s work. I also like all the puns.

There is a bit of learning to properly play it, but for the game complexity it is understandable. One major problem I see is the lack of information on the block constrains other than error message. A tool tip would be nice here. Code editing could be improved from the text editing perspective and programming perspective. Instead of JSON for example, something like OpenSCAD could be used, since it is also working with shapes. Provided documentation was quite helpful, but it could be mention that it is external one (it looked like it did not work until I accidentally alt-tabbed and saw multiple documents opened).

I really like the idea here and I hope the game will be improved sometime in the future.