This is so good, what the hell? Some of the shadow puzzles were kinda esoteric for me and I solved them more by accident than anything else, but overall it worked great and I like the combination with colors. And the slight twist for the puzzles outside - I literally said ‘hell yeah’ when I realized what’s going on; just a perfect way to end it. Simple but very pleasant progression as well with the different areas. love love love
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Thank you for much for the kind comments!! The shadow puzzles were a feature that sounded cool in my head until I tried to implement it and tried to get it to work on Unity's WebGL, then it wasn't as cool anymore. As a result, I decided to be more lenient with the scoring criteria for the shadow puzzles so people can actually solve them (even if it's accidental).