Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Wow, very nice! Love the style and the game concept. Like others, I found movement to be frustrating.
Also it appears to be turn based? Wonder if it would feel better in true real-time.  Also would like some sort of indication of what each object does (damage, etc) once you've crafted it. Trial and error is fun, but only to a limit :D

(1 edit) (+1)

Thanks tony! It's not actually turn based, but there are certain enemies who only start moving at you once you get within their range.

I've already increased the movement on each item considerably, so I think the game will feel a lot more smooth. We're still running with the "shoot to move" design choice, but that's definitely something we'll have to try to feel out.

As for knowing what items do - I actually have a stats page set up for each item but I haven't made it accessible yet, so that's coming soon :)

-dpodz

(+1)

Excellent! I think it's a good design choice, given some tweaking. Look forward to trying the revised movement value version. Very original, and a game I intend to come back to....nice work :)