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Hello, thank you for your kind words :)

All levels are passable and there is an ending - there are 15 levels total.

Cutscenes are long and I felt it too when developing the game during jam (it took lot of time, probably 7-8 hours, to make sane cutscene system and design the cutscenes). In today’s update, I shortened first cutscene slightly. Perhaps I could devise better way to introduce the story (it actually contains prophecy and festival that is hinted by masks and disguises). This one thing I definitely have to take to design whiteboard and give it more thought.

Let’s see what will arise during weeks to follow.