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Get and drop and examine will automatically disambiguate 

The player will be asked which cat they mean and will have to type a number next to names of the options.

Get brown or get blue will not work. Verbs with subjects (currently) expects a noun.

Ok, thank you. Got solution for this.

(1 edit)

I think it's a little bit confusing. I mean, the rules say "[...] sane responses to common inputs" and in my mind "pet brown cat" make more sence than "pet cat" with question "more specific?". And the problem is if player types "pet brown cat" the game will ask him "which one cat you want to pet?" anyway. As a player I think "what? I just told you which one! Why are you asking me again?".

I hope I clearly expressed my thought. Sorry if you confused, it's hard to write in English in the morning. It's not about the jam, it's about overall engine logic.

Adventuron is being upgraded to a proper entity matching system soon fully aware of the context of a noun referred to by a verb and how to disambiguate using natural language, but right now, it's a weak area.

 All I can suggest is to try to find a way to give each cat an individual noun for now, or try to just call all cats, cats without an adjective at all, except in the examine message.

You can create multiple objects with the same noun like this:

cat_1 : object "a cat" treasure="true";
cat_2 : object "a cat" treasure="true";
cat_3 : object "a cat" treasure="true";
cat_4 : object "a cat" treasure="true";

I know this isn't ideal, and if I can upgrade the entity matching system before the end of the jam, I will. I'm about to set off on a long journey, so that's the best I can suggest for now unfortunately.