Awesome game, I will be watching this project with great interest!
Also, some feedback and reports:
- is the current build loops the dungeon? if so, I had a lava map where I can't find the stairs going down.
- There's a weird bug after interacting the first level mirror. After interacting the mirror, I pressed X to go back without any changes, after this I cannot interact with any interactables on the first level (the mirror and the scene picker) as the green indicator refused to go to their tiles.
- give the option to skip the game over screen, so that we can go to the action sooner.
- Unique defeat scenes by monsters (HP dropped to 0) would be nice!
- I think strength scaling could be improved a bit for the player, I believe it is only granted permanently via potions?
- There should be another benefit of fucking the enemies aside from activating rings, farming lucks, and mini-stun. such as, making the enemy becomes passive for a few turns after getting the mini-stun (roaming, but doesn't follow and attack the player). this will give ample time for player's with low HP to retreat.