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(1 edit)

Awesome game, I will be watching this project with great interest!

Also, some feedback and reports:

- is the current build loops the dungeon? if so, I had a lava map where I can't find the stairs going down.

- There's a weird bug after interacting the first level mirror. After interacting the mirror, I pressed X to go back without any changes, after this I cannot interact with any interactables on the first level (the mirror and the scene picker) as the green indicator refused to go to their tiles.

- give the option to skip the game over screen, so that we can go to the action sooner.

- Unique defeat scenes by monsters (HP dropped to 0) would be nice!

- I think strength scaling could be improved a bit for the player, I believe it is only granted permanently via potions?

- There should be another benefit of fucking the enemies aside from activating rings, farming lucks, and mini-stun. such as, making the enemy becomes passive for a few turns after getting the mini-stun (roaming, but doesn't follow and attack the player). this will give ample time for player's with low HP to retreat.

(2 edits)

also in this circumstance, I can't move the green indicator for using wands or throwing stuff to the left (the slime). as it is stuck because of the wall and PC.



changing camera angle does not solve it

Thanks for letting me know. I'll look into it.