In 0.2 it's a manual thing. Select the player character to strip either top or bottom. In 0.3 it's replaced by a new clothing customization system.
floppystack
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Hey. I can get the models to use the correct textures for opengl3 compatibility mode, but all the lighting breaks so it looks horrible. The godot team is still working on getting android builds working for Godot 4 so my guess is that it will be less painful to swap between opengl and vulkan in future versions of the engine.
1: Graphics settings aren't really needed. I feel that if the game runs fine on my ancient computer then it should run fine on just about anything.
2: It might. Im not sure if the your laptops support the Vulkan framework which is a requirement.
3: There is no discord.
4: Right here in the comments. I read all of them.
I sculpt characters in zbrush, then do retopology, texturing, rigging and animation in blender. I believe most game engines support animating in engine but I've never used it. I would recommend you stick to 2D if you're just getting started and then dabble with 3D if you feel like it. 3D has a lot of pitfalls and can be difficult to get to look the way you want it to.
A seed is just a value the random number generator uses when faking randomization. If you use the same seed the dungeon will be generated the same every run. You can see the seed for the currently loaded dungeon in the top left corner of the game when on the pause menu (escape key). They're not something one obtains, they just let users play a specific dungeon if they want.