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I love stealth games, so this one was definitely a lot of fun to play! I beat it in the first try without getting caught once. ;) The trick seems to be to turn off your flashlight and never turn it back on again. :D At least I felt it was unnecessary, since I could still make out where I was going and where the zombies were even in the dark. Maybe you can somehow add some level of difficulty for us steath nerds (although it seems a lot of people in the comments had difficulty, so maybe it was just me...)

I also LOVE that you had controller support! I played it with my XBOX One controller and it worked great! I'm looking forward to seeing what this becomes in the future!

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Oh, so we've got a wise guy over here, eh? You say you beat the game with the flashlight off? Ok. Ok. Next build I'll have a surprise for you :D.

Thanks for playing! I just rolled out another build with some more QoL elements, but nothing major since your last playthrough. Regarding difficulty, I'll certainly be adding something for folks of different skill levels! Also, I tend to play games like these with a gamepad, so almost always I try to get gamepad functionality working ASAP, glad you enjoyed that!

One question I have is how did you get past the one enemy who moves up and down? There are two ways to get past, so I wonder which way you solved it. They technically can't "see" you, since they don't chase you, but they pick up speed if you're close. With that said, as long as you stay out of there way, a player will be fine. Can't say that about the next group of enemies though...

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Not exactly sure which enemy you mean, but I definitely tried to stay as far away from the zombies as I could. So if there was one sniffing me out, he probably wouldn't have smelled me. :D

I was also very patient. as there is no timer or anything, so no hurry to get to the other side.

Or maybe I just got lucky and just happened to play it as was needed. I'd have to play again to see if I can do it a second time. :) Maybe in the next build I'll try it out and give you some feedback.

So in the starting area, there are three enemies. Two who move horizontally and one who moves vertically. There are two ways to get past the enemy moving vertically. Because I didn't think people would catch on during the initial builds, also because it might be too difficult, I ended up adding a walk-around to make it easier and more apparent where to go. Some player feedback clued me in on that.

However, for more daring folks, the initial way is still there.