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(1 edit)

It’s good tool but library is complex to use.
The rres-raylib.h depend of ress.h .
And ress.h is make for raylib.h .

So why can you create a limited version of ress.h with focus to loading asset from .ress .

Actually rres.h is engine-agnostic, it only depends on C standard library. rres-raylib.h is an specific rres implementation for raylib library; also intended to be a reference for other implementations for other libraries/engines. With rres.h it’s possible to load .rres resources, independently of raylib…

I’m afraid I don’t understand the request but feel free to open an issue on rres repo for further review.