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I played the game twice, the first time on my phone and the second time on my PC. It's really awesome! I love the mechanic, the atmosphere, the lighting, the sound design and it just looks so polished! I read comments saying they would like more hints. I find it especially great to study the shadows, guessing whether I will launch myself into some spikes or make a safe landing. So, if you're going to work on this game as a full version (which I could totally envision), then maybe let the player choose by implementing different difficulties. But for this jam, you crushed it! Only the theme is not really followed ;)

Edit: I wanted to say that on mobile it's way harder to guess the shadows right and also the aiming is pretty tough. Like another commenter suggested, it would be great to have an aiming mechanic, e.g. hold left mouse button / finger to show the line and/or anchor point and on release, actually launch the grappling hook. Could be combined with some assistance (indicators for spikes, etc).

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Thank you for your thought on this :)

I didn't had any plan on making this a bigger game.

Also i kinda already have idea for core gameplay mechanic but cant find the idea that match the theme and gameplay mechanic nicely  :/

The idea indicator is a good one, thanks 👍 

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Yeah, I get it with the core mechanics not fitting the theme :D The subrequisite broke my plan entirely lol

But I honestly think your game has great potential as a standalone game! I did not encounter any issues during my test plays. Maybe you give it a shot, depending on what your plans in game dev are. It could be a nice small start into publishing a game, as the game mechanics and graphics are already done ;)

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thanks you, i honestly didn't think ill get this much good feedback considering this is my second game :]