Glad to hear :) I didn't start yet, because I had to settle for one idea, but I'm going into the idea detailing and research phase now!
hyltia
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Thank you so much for your detailed review <3 first if all: nice score :D
Restarting the game without going to the main menu is a really good suggestion and I'm a little embarrassed I didn't think of that myself xD probably I was too much into coding the scene transitions and didn't have a proper gamer view in it anymore :D this would most probably resolve the bug you mentioned as well... After uploading it I also noticed it once in a while.
Area loading in the camera view?! Shit, that shouldn't happen.. I need to recheck my logic there, thank you for the heads up :)
Thank you again for your comment and for playing the game :))
First of all - the screenshots look awesome, the idea sounds cool, BUT - I went through the 500MB download, extracted it, downloaded additional software to play the game and was left with a fatal error on startup T_T It would've been awesome if you exported it for the web with lower graphics settings or at least cross-platform (Mac, Linux, we exist, too xD). I really was looking forward to playing the game, but I can't :(((
Keep it up, though, it looks like a really good game :)
Please consider exporting for web, so it's cross-platform and we can ditch the explicit download :) Apart from that it's a nice idea, but the controls during the jump scene are not as crisp as I would have liked them to be. Anyway, cool game :)
Side note: It works on Linux with Wine, if you want to add it to your description ;)
Cool concept and art, but I don't quite understand the game mechanics 🙈
Could you please update the submission page or comment here with some explanation of the rules, like when am I supposed to place cards and when do they get removed? What are shadows that I receive? Why is my health bar (seemingly) filling up when the enemy attacks?
Thank you in advance :)
I was brought here by a news article and like the idea. But your scepticism towards open sourcing the project makes me skeptical about your project :D
If sandboxing is hard, why not use the experience and intelligence of hundreds of developers out there? What needs to be done by you that cannot be done a lot faster by a crowd of enthusiasts?
Apart from that, you should consider dealing with adult content from the beginning. It should really be done during the design phase if it's not already too late. There's a huge debate about such topics for normal websites already on a government level and it could be a death penalty for the project if it cannot handle requirements properly.
Still, keep it up and I'm excited to see where this project is going!
Wow, I'm blown away by your detailed comment!
Thank you so much for taking the time to write a complete review and all the detailed feedback to the different mechanics!
You're very right about the end, it was the last thing I tried to polish by adding the fireworks animation and showing the credits screen, but it would've deserved an intro screen like level of love as well. I will focus more on that in the next game jam!
The mix of rage and horny is probably not the best for the horny rating, I agree! This game was an idea from over 15 years ago that I never tried because of lack of programming skills and now I was so excited that there was a game jam that was NSFW with a fantasy theme that motivated me to get it on. So maybe next time I should spend a few hours to balance out the different aspects to better suit the actual theme.
My level design skills really suck. It's my first published game at all and I'm absolutely thankful for the input about the gem placement and different level sections! I let my brother test play it for a few minutes and played it myself a lot of course, but he's a dark souls fanatic masochist and I'm, well, the developer xD so maybe next time I should also invest a few hours or even better, team up with someone to deliver a greater experience.
The keyboard delay was something I noticed myself, but I didn't have the time to investigate it.. time was just too short to go beyond a superficial debugging and fixing of obvious bugs in the gameplay :/
I love your positive feedback regarding the intro scene, overall concept and the undressing game! It is very well appreciated and I hope I can participate in more game jams in the future :)
it just strikes me that maybe the last part of your comment addressed the fact I joined the jam pretty late - I actually began development on the second day of the jam, but only joined on itch.io once I was confident enough I would be able to submit something... Just wanted to clarify that xD (initially I wanted to join brackeys game jam, but concluded I liked this game jam's theme and scope better as my first game jam)