Thank you very much for taking the time for a review and the good suggestions :) Happy new year!
hyltia
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It's a cool game, but I'll be honest by saying that the wall of submissions on the game page look a little sus. The rules state that you must not submit a game you already made and I'm pretty sure the other jams have similar rules as well. Now we can begin to argue whether that means that the game needs to be done specifically for THIS jam only and I think noone would mind if you submitted it to two jams because on chance your game idea fit both themes perfectly. But first, you submitted it to 20+ jams at once and then it does not even match the theme of this jam at all. The prerequisite is somehow fulfilled as you basically play against yourself somehow.
I rated your game without these thoughts and only focused on the actual rating criteria, because I'm not the one to decide whether the game violates the rules of the jam or not. But I still wanted to point it out in case the jury misses it.
Yeah, I get it with the core mechanics not fitting the theme :D The subrequisite broke my plan entirely lol
But I honestly think your game has great potential as a standalone game! I did not encounter any issues during my test plays. Maybe you give it a shot, depending on what your plans in game dev are. It could be a nice small start into publishing a game, as the game mechanics and graphics are already done ;)
Looks really polished, the graphics, the music and audio fit well together. But for me it was too repetitious. Now, I also made an endless runner, so it may sound ironic. But I think one of the key differences is that here, you cannot die. You don't face consequences for messing up. You just get realigned onto the track and the story goes on. So at some point, I just pressed the forward key constantly and tried to jump wherever I could, hoping I would get out of the bosses way. But there was no thrill in it, like "I need to focus on aiming correctly", it was more like a brute force attack on your game controls lol This should not be offensive, I really mean it in a constructive way and hope you can take something from it. If that one detail was changed, the game would easily be one of the best games in this contest IMO :)
An edit is not enough, so I'm commenting my own post...
So I finally figured it out lol Previously I thought it was a bug that the screen kept changing, because incidentally I always pressed a movement button when the scene switched. (One bug remains, though: The character disappeared somehow in my first try.)
The concept is cool and unique, but a quick introduction tutorial would add HUGE value to the game! Just a simple one where you see a speech bubble above the character's head that says "seems like the world is shifting" or something similar. I now read it in the description on the game's page, but in-game would of course be much nicer. Anyhow, well done for the time constraint!
I played the game twice, the first time on my phone and the second time on my PC. It's really awesome! I love the mechanic, the atmosphere, the lighting, the sound design and it just looks so polished! I read comments saying they would like more hints. I find it especially great to study the shadows, guessing whether I will launch myself into some spikes or make a safe landing. So, if you're going to work on this game as a full version (which I could totally envision), then maybe let the player choose by implementing different difficulties. But for this jam, you crushed it! Only the theme is not really followed ;)
Edit: I wanted to say that on mobile it's way harder to guess the shadows right and also the aiming is pretty tough. Like another commenter suggested, it would be great to have an aiming mechanic, e.g. hold left mouse button / finger to show the line and/or anchor point and on release, actually launch the grappling hook. Could be combined with some assistance (indicators for spikes, etc).
Okay quick feedback and some questions: Overall I love the atmosphere and the controls are also nice! As far as I can tell, the theme is only incorporated in the description of the game that the holiday spirit is now a nightmare. That's kinda vague for my taste, but okay. The music adds a lot to the game, but it only started playing after my first death (I DIED ON PURPOSE TO TEST IT, OKAY!! :P).
Now my question regarding gameplay: Is there any way to heal my character?? I watched the video on your page, but there's a cut after the first phase of the boss and the character is suddenly full health again - which of course I was too, because I didn't take any damage. But hypothetically speaking, IF I had taken damage, how would I heal between the phases? :D
Cool idea with the chasing shadow, implementing the prerequisite. But in a platformer, the controls need to be very good! It's super frustrating if I can't jump in front of a wall and get eaten by my shadow lol But: Thank you soooo much for the respawn points! That's a mechanic too often overlooked for these jam games. With so many games to play, I don't have time to start from scratch in a huge level every time I die. So, well done!
That's a vague take on the theme in my opinion, but okay lol The game has a lot of potential and I could imagine it as a full version, but I need more guidance on what I should do. E.g. when can I rotate a tile? Why do I need to hit space again to reveal adjacent tiles? An adventure game is a huge take for a 48h game jam and for these constraints, the game is super cool!
Love the controls, kind of addictive! Sounds would improve the experience even more (if chosen wisely ofc) :D Another tip: Setup the game page on itch.io early on, so you can already write your game idea down without publishing it right away. Your page is really empty and not very inviting to play the game ;)
Ummm so in the second level I didn't place any obstacles and made it to the shelter, but the shelter stopped firing and now I'm stuck with the "you need 6 kills" text covering the "retry" button :D Don't know if it's reproducible, but maybe you can simply place the retry button to the top of the screen to avoid this?
Until now it's the game that best incorporates the theme and prerequisite in my opinion. I love the music and the graphics. The controls disturb the chilliness a little. With easier controls I would put this in the zen category of games, but the controls add a bit of frustration to the experience. Nonetheless, very well done!