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hyltia

9
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3
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A member registered Feb 18, 2024 · View creator page →

Creator of

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I was brought here by a news article and like the idea. But your scepticism towards open sourcing the project makes me skeptical about your project :D

If sandboxing is hard, why not use the experience and intelligence of hundreds of developers out there? What needs to be done by you that cannot be done a lot faster by a crowd of enthusiasts?

Apart from that, you should consider dealing with adult content from the beginning. It should really be done during the design phase if it's not already too late. There's a huge debate about such topics for normal websites already on a government level and it could be a death penalty for the project if it cannot handle requirements properly.

Still, keep it up and I'm excited to see where this project is going!

Wow, I'm blown away by your detailed comment!

Thank you so much for taking the time to write a complete review and all the detailed feedback to the different mechanics!

You're very right about the end, it was the last thing I tried to polish by adding the fireworks animation and showing the credits screen, but it would've deserved an intro screen like level of love as well. I will focus more on that in the next game jam!

The mix of rage and horny is probably not the best for the horny rating, I agree! This game was an idea from over 15 years ago that I never tried because of lack of programming skills and now I was so excited that there was a game jam that was NSFW with a fantasy theme that motivated me to get it on. So maybe next time I should spend a few hours to balance out the different aspects to better suit the actual theme.

My level design skills really suck. It's my first published game at all and I'm absolutely thankful for the input about the gem placement and different level sections! I let my brother test play it for a few minutes and played it myself a lot of course, but he's a dark souls fanatic masochist and I'm, well, the developer xD so maybe next time I should also invest a few hours or even better, team up with someone to deliver a greater experience.

The keyboard delay was something I noticed myself, but I didn't have the time to investigate it.. time was just too short to go beyond a superficial debugging and fixing of obvious bugs in the gameplay :/

I love your positive feedback regarding the intro scene, overall concept and the undressing game! It is very well appreciated and I hope I can participate in more game jams in the future :)

Not intentionally. The free assets I used for the princess were not specifically created for female bodies, though. So some amount of androgyny may be spottable in the face and overall body shape, if that disturbs you or turns you on.

Thank you :)

it just strikes me that maybe the last part of your comment addressed the fact I joined the jam pretty late - I actually began development on the second day of the jam, but only joined on itch.io once I was confident enough I would be able to submit something... Just wanted to clarify that xD (initially I wanted to join brackeys game jam, but concluded I liked this game jam's theme and scope better as my first game jam)

I can't get it to work with Wine on Linux T_T I'll try again on my fiancee's Windows PC later this week and hope it doesn't blow up in flames. The screenshots look awesome though!

Thank you very much for your comment! As I wrote below, the balancing was really hard for me to do, but I hope you succeeded eventually and didn't throw your keyboard out the window xD If so, you can also try again with a controller btw :D Thank you, it was indeed a challenge, but worth every bit!

Thank you so much for the feedback :) I'm glad you completed it! It was hard for me to balance the difficulty and it lacks some finishing touches, but at least I finally released a game at all xD

Nice, I'll have to replay it on desktop, since on mobile the controls are a bit laggy. But I like the style of the game! Good job :)