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Sometimes, strange glitches with object physics occur, where an object pressed against a corner of a wall (using our magnetic field) just shoots off into the unknown.

I'm not sure if the total inability to control movement when the player gets hit is the best solution. It would be nice if there were at least some way to influence your trajectory.

I'm not sure if the mechanic where an enemy takes damage from an object they moved themselves (if they have too many items in their magnetic field, the items don't stay in the field but instead fly toward the player) is all that enjoyable—or more importantly—easy to detect. For a good portion of my playtime, I was wondering why I was "randomly" taking damage because of this. It would be great if this were communicated more clearly >///<

Overall, though, I really like the mechanics, and I think with a bit of fine-tuning, this could be a truly professional game—better than any others in the same genre!

Even as it stands now, it's very fun to play, and if it just had more content, I’d happily spend even more time on it!!! :3