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(1 edit) (+1)

Hey! Someone else who made a turn-based game with a CPU mode!

The game was super fun, the sound was well-executed. I assume the fact that you can't see where your opponent puts their items is intentional, it creates a fun game of chicken in terms of drawing from the chests. Occasionally the AI would just not finish taking its turn and softlock me, but that's probably a pretty hard bug to fix.

Edit: I'm curious how you implemented the AI. Is it just a layer on top of the base two-player mode but automatically performing actions?

Thanks for playing! Yes if CPU mode is on and player 2 starts, the game should pause for a moment then tell the CPU to take an action. It's probably getting hung up on something relating to the animation timings :'). I'll try to patch that when I update with the Neuro API