Hey! Someone else who made a turn-based game with a CPU mode!
The game was super fun, the sound was well-executed. I assume the fact that you can't see where your opponent puts their items is intentional, it creates a fun game of chicken in terms of drawing from the chests. Occasionally the AI would just not finish taking its turn and softlock me, but that's probably a pretty hard bug to fix.
Edit: I'm curious how you implemented the AI. Is it just a layer on top of the base two-player mode but automatically performing actions?