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A jam submission

Neuro-sama's Treacherous Treasure TombView game page

Push your luck against a friend! Neuro-sama game jam submission
Submitted by snailestial — 2 hours, 38 minutes before the deadline
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Neuro-sama's Treacherous Treasure Tomb's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals & Art Style#144.4214.421
Overall#203.8213.821
Creativity and Innovation#243.9473.947
Audio#253.6323.632
Fun#353.7373.737
Theme#553.3683.368

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Does your game contain AI-generated content?
No AI-generated content

How does your game fit/incorporate the theme of the game jam?
Neuro and Vedal are competing to collect valuable relics of the past.

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Comments

(+1)

Very interesting game. It's cool and well done.

Thank you for making it.

Submitted(+1)

Cool game, must be fun to play with someone else !

Submitted(+1)

a very strong submission! i like it very much. the art is amazing too. it's easy to grasp and fun to play.  good job!

Submitted(+1)

This is cool. I'm sure it's even more fun with a second player (or a funny AI).

Good luck with the API integration. :)

Submitted(+1)

Seems like fun short game that could be featured in stream with Neuro.

I love the art, it especially is really good.

Submitted(+1)

Very cool game design, I love the risk & reward and mind games in this haha

Would be awesome to see it on stream! I bet the banter would be legendary

Submitted (1 edit) (+1)

Hey! Someone else who made a turn-based game with a CPU mode!

The game was super fun, the sound was well-executed. I assume the fact that you can't see where your opponent puts their items is intentional, it creates a fun game of chicken in terms of drawing from the chests. Occasionally the AI would just not finish taking its turn and softlock me, but that's probably a pretty hard bug to fix.

Edit: I'm curious how you implemented the AI. Is it just a layer on top of the base two-player mode but automatically performing actions?

Developer

Thanks for playing! Yes if CPU mode is on and player 2 starts, the game should pause for a moment then tell the CPU to take an action. It's probably getting hung up on something relating to the animation timings :'). I'll try to patch that when I update with the Neuro API

Submitted(+1)

Game is fun! I can easily see this get much better with more time and work put in it! Good Effort!