Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I just took a look, and it seems that the screen edge antialiasing is responsible for that 1 or 2 content-pixel reflection. For a quick fix, just change line 134 of shd_crt from this:

float width = max(1.0 / u_output_size.x, 1.0 / u_output_size.y) * 8.0;

Into this:

float width = max(1.0 / u_output_size.x, 1.0 / u_output_size.y) * 1.0;

Hope this helps! I'll most likely fix this in the download at some point in the near future.

(1 edit)

This worked, thank you!

I wanted to let you know I was unable to get the preset to work across multiple rooms initially. It only wanted to work in the room the preset was actively in. I added a Room Start event to the preset that just reruns the creation code whenever I change rooms, and it works now. Could this create problems in the future?